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Windows 10 Creators Update 1703 caused issues with all Delphi programs, libraries and packages because it changed how Windows loads imported DLLs in such a way that it causes performance issues and can crash the debugger.Delphi 10.2 Tokyo Update 2 fixed this by not producing multiple dll import sections for one DLL anymore.End Read; end; if Need Check then begin FCheck Sync.Begin Write; try // Recheck in case another thread has updated FDLLSync.Egg Filter unit Egg Filter Loader; interface uses ISAPI2, Fn_Get Module Name, Sys Utils, Windows; type IEgg Filter Loader = interface function Get Filter Version(var p Ver: HTTP_FILTER_VERSION): BOOL; function Http Filter Proc(var pfc: THTTP_FILTER_CONTEXT; Notification Type: DWORD; pv Notification: Pointer): DWORD; end; function Co Create Egg Filter Loader: IEgg Filter Loader; implementation const // This is the time that must pass between update checks WAIT_BEFORE_CHECK = 10000; // 10 seconds SF_NOTIFY_SEND_RESPONSE =

Begin Read; try Need Check := (Get Tick Count - FLast Time Check) = WAIT_BEFORE_CHECK; finally FCheck Sync.The performance hit of this loader is very small I think.One thing this loader does do, it registers most all events with the server then calls your filter only with the events you specified. Filter - Main project file Egg Filter - The update engine.Create; This Module := Get Module Name; FBackup DLLName := Change File Ext(This Module, '.backup'); FRun DLLName := Change File Ext(This Module, '.run'); FUpdate DLLName := Change File Ext(This Module, '.update'); end; destructor TEgg Filter Loader.Destroy; begin // unload DLL if FDLL 0 then Free Library(FDLL); FDLLSync. Free; inherited; end; procedure TEgg Filter Loader.

000040; SF_NOTIFY_END_OF_REQUEST =

Windows 10 Creators Update 1703 caused issues with all Delphi programs, libraries and packages because it changed how Windows loads imported DLLs in such a way that it causes performance issues and can crash the debugger.Delphi 10.2 Tokyo Update 2 fixed this by not producing multiple dll import sections for one DLL anymore.End Read; end; if Need Check then begin FCheck Sync.Begin Write; try // Recheck in case another thread has updated FDLLSync.Egg Filter unit Egg Filter Loader; interface uses ISAPI2, Fn_Get Module Name, Sys Utils, Windows; type IEgg Filter Loader = interface function Get Filter Version(var p Ver: HTTP_FILTER_VERSION): BOOL; function Http Filter Proc(var pfc: THTTP_FILTER_CONTEXT; Notification Type: DWORD; pv Notification: Pointer): DWORD; end; function Co Create Egg Filter Loader: IEgg Filter Loader; implementation const // This is the time that must pass between update checks WAIT_BEFORE_CHECK = 10000; // 10 seconds SF_NOTIFY_SEND_RESPONSE =

Begin Read; try Need Check := (Get Tick Count - FLast Time Check) = WAIT_BEFORE_CHECK; finally FCheck Sync.The performance hit of this loader is very small I think.One thing this loader does do, it registers most all events with the server then calls your filter only with the events you specified. Filter - Main project file Egg Filter - The update engine.Create; This Module := Get Module Name; FBackup DLLName := Change File Ext(This Module, '.backup'); FRun DLLName := Change File Ext(This Module, '.run'); FUpdate DLLName := Change File Ext(This Module, '.update'); end; destructor TEgg Filter Loader.Destroy; begin // unload DLL if FDLL 0 then Free Library(FDLL); FDLLSync. Free; inherited; end; procedure TEgg Filter Loader.

000040; SF_NOTIFY_END_OF_REQUEST = [[

Windows 10 Creators Update 1703 caused issues with all Delphi programs, libraries and packages because it changed how Windows loads imported DLLs in such a way that it causes performance issues and can crash the debugger.Delphi 10.2 Tokyo Update 2 fixed this by not producing multiple dll import sections for one DLL anymore.End Read; end; if Need Check then begin FCheck Sync.Begin Write; try // Recheck in case another thread has updated FDLLSync.Egg Filter unit Egg Filter Loader; interface uses ISAPI2, Fn_Get Module Name, Sys Utils, Windows; type IEgg Filter Loader = interface function Get Filter Version(var p Ver: HTTP_FILTER_VERSION): BOOL; function Http Filter Proc(var pfc: THTTP_FILTER_CONTEXT; Notification Type: DWORD; pv Notification: Pointer): DWORD; end; function Co Create Egg Filter Loader: IEgg Filter Loader; implementation const // This is the time that must pass between update checks WAIT_BEFORE_CHECK = 10000; // 10 seconds SF_NOTIFY_SEND_RESPONSE = $00000040; SF_NOTIFY_END_OF_REQUEST = $00000080; ALL_FLAGS = // SF_NOTIFY_READ_RAW_DATA SF_NOTIFY_PREPROC_HEADERS or SF_NOTIFY_URL_MAP or SF_NOTIFY_AUTHENTICATION or SF_NOTIFY_ACCESS_DENIED or SF_NOTIFY_SEND_RESPONSE // or SF_NOTIFY_SEND_RAW_DATA or SF_NOTIFY_END_OF_REQUEST or SF_NOTIFY_LOG or SF_NOTIFY_END_OF_NET_SESSION or SF_NOTIFY_ORDER_DEFAULT or SF_NOTIFY_SECURE_PORT or SF_NOTIFY_NONSECURE_PORT; type TEgg Filter Loader = class(TInterfaced Object, IEgg Filter Loader) private FLast Time Check: Long Word; FCheck Sync: TMulti Read Exclusive Write Synchronizer; FDLLSync: TMulti Read Exclusive Write Synchronizer; FDLL: HModule; FCallback Version: TGet Filter Version; FCallback Proc: THttp Filter Proc; FBackup DLLName, FRun DLLName, FUpdate DLLName: string; FFilter Flags: DWord; procedure Reload DLL; procedure Do Update If Needed; public constructor Create; destructor Destroy; override; function Get Filter Version(var p Ver: HTTP_FILTER_VERSION): BOOL; function Http Filter Proc(var pfc: THTTP_FILTER_CONTEXT; Notification Type: DWORD; pv Notification: Pointer): DWORD; end; function Co Create Egg Filter Loader: IEgg Filter Loader; begin Result := TEgg Filter Loader. Create; var This Module: string; begin inherited Create; FDLLSync := TMulti Read Exclusive Write Synchronizer.Create; FCheck Sync := TMulti Read Exclusive Write Synchronizer.Answer: My solution is identical in concept as my ISAPI extension loader.

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Windows 10 Creators Update 1703 caused issues with all Delphi programs, libraries and packages because it changed how Windows loads imported DLLs in such a way that it causes performance issues and can crash the debugger.

Delphi 10.2 Tokyo Update 2 fixed this by not producing multiple dll import sections for one DLL anymore.

End Read; end; if Need Check then begin FCheck Sync.

Begin Write; try // Recheck in case another thread has updated FDLLSync.

Egg Filter unit Egg Filter Loader; interface uses ISAPI2, Fn_Get Module Name, Sys Utils, Windows; type IEgg Filter Loader = interface function Get Filter Version(var p Ver: HTTP_FILTER_VERSION): BOOL; function Http Filter Proc(var pfc: THTTP_FILTER_CONTEXT; Notification Type: DWORD; pv Notification: Pointer): DWORD; end; function Co Create Egg Filter Loader: IEgg Filter Loader; implementation const // This is the time that must pass between update checks WAIT_BEFORE_CHECK = 10000; // 10 seconds SF_NOTIFY_SEND_RESPONSE = $00000040; SF_NOTIFY_END_OF_REQUEST = $00000080; ALL_FLAGS = // SF_NOTIFY_READ_RAW_DATA SF_NOTIFY_PREPROC_HEADERS or SF_NOTIFY_URL_MAP or SF_NOTIFY_AUTHENTICATION or SF_NOTIFY_ACCESS_DENIED or SF_NOTIFY_SEND_RESPONSE // or SF_NOTIFY_SEND_RAW_DATA or SF_NOTIFY_END_OF_REQUEST or SF_NOTIFY_LOG or SF_NOTIFY_END_OF_NET_SESSION or SF_NOTIFY_ORDER_DEFAULT or SF_NOTIFY_SECURE_PORT or SF_NOTIFY_NONSECURE_PORT; type TEgg Filter Loader = class(TInterfaced Object, IEgg Filter Loader) private FLast Time Check: Long Word; FCheck Sync: TMulti Read Exclusive Write Synchronizer; FDLLSync: TMulti Read Exclusive Write Synchronizer; FDLL: HModule; FCallback Version: TGet Filter Version; FCallback Proc: THttp Filter Proc; FBackup DLLName, FRun DLLName, FUpdate DLLName: string; FFilter Flags: DWord; procedure Reload DLL; procedure Do Update If Needed; public constructor Create; destructor Destroy; override; function Get Filter Version(var p Ver: HTTP_FILTER_VERSION): BOOL; function Http Filter Proc(var pfc: THTTP_FILTER_CONTEXT; Notification Type: DWORD; pv Notification: Pointer): DWORD; end; function Co Create Egg Filter Loader: IEgg Filter Loader; begin Result := TEgg Filter Loader. Create; var This Module: string; begin inherited Create; FDLLSync := TMulti Read Exclusive Write Synchronizer.

]]000080; ALL_FLAGS = // SF_NOTIFY_READ_RAW_DATA SF_NOTIFY_PREPROC_HEADERS or SF_NOTIFY_URL_MAP or SF_NOTIFY_AUTHENTICATION or SF_NOTIFY_ACCESS_DENIED or SF_NOTIFY_SEND_RESPONSE // or SF_NOTIFY_SEND_RAW_DATA or SF_NOTIFY_END_OF_REQUEST or SF_NOTIFY_LOG or SF_NOTIFY_END_OF_NET_SESSION or SF_NOTIFY_ORDER_DEFAULT or SF_NOTIFY_SECURE_PORT or SF_NOTIFY_NONSECURE_PORT; type TEgg Filter Loader = class(TInterfaced Object, IEgg Filter Loader) private FLast Time Check: Long Word; FCheck Sync: TMulti Read Exclusive Write Synchronizer; FDLLSync: TMulti Read Exclusive Write Synchronizer; FDLL: HModule; FCallback Version: TGet Filter Version; FCallback Proc: THttp Filter Proc; FBackup DLLName, FRun DLLName, FUpdate DLLName: string; FFilter Flags: DWord; procedure Reload DLL; procedure Do Update If Needed; public constructor Create; destructor Destroy; override; function Get Filter Version(var p Ver: HTTP_FILTER_VERSION): BOOL; function Http Filter Proc(var pfc: THTTP_FILTER_CONTEXT; Notification Type: DWORD; pv Notification: Pointer): DWORD; end; function Co Create Egg Filter Loader: IEgg Filter Loader; begin Result := TEgg Filter Loader. Create; var This Module: string; begin inherited Create; FDLLSync := TMulti Read Exclusive Write Synchronizer.Create; FCheck Sync := TMulti Read Exclusive Write Synchronizer.Answer: My solution is identical in concept as my ISAPI extension loader.

000080; ALL_FLAGS = // SF_NOTIFY_READ_RAW_DATA SF_NOTIFY_PREPROC_HEADERS or SF_NOTIFY_URL_MAP or SF_NOTIFY_AUTHENTICATION or SF_NOTIFY_ACCESS_DENIED or SF_NOTIFY_SEND_RESPONSE // or SF_NOTIFY_SEND_RAW_DATA or SF_NOTIFY_END_OF_REQUEST or SF_NOTIFY_LOG or SF_NOTIFY_END_OF_NET_SESSION or SF_NOTIFY_ORDER_DEFAULT or SF_NOTIFY_SECURE_PORT or SF_NOTIFY_NONSECURE_PORT; type TEgg Filter Loader = class(TInterfaced Object, IEgg Filter Loader) private FLast Time Check: Long Word; FCheck Sync: TMulti Read Exclusive Write Synchronizer; FDLLSync: TMulti Read Exclusive Write Synchronizer; FDLL: HModule; FCallback Version: TGet Filter Version; FCallback Proc: THttp Filter Proc; FBackup DLLName, FRun DLLName, FUpdate DLLName: string; FFilter Flags: DWord; procedure Reload DLL; procedure Do Update If Needed; public constructor Create; destructor Destroy; override; function Get Filter Version(var p Ver: HTTP_FILTER_VERSION): BOOL; function Http Filter Proc(var pfc: THTTP_FILTER_CONTEXT; Notification Type: DWORD; pv Notification: Pointer): DWORD; end; function Co Create Egg Filter Loader: IEgg Filter Loader; begin Result := TEgg Filter Loader. Create; var This Module: string; begin inherited Create; FDLLSync := TMulti Read Exclusive Write Synchronizer.Create; FCheck Sync := TMulti Read Exclusive Write Synchronizer.Answer: My solution is identical in concept as my ISAPI extension loader.

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Begin Read; try Need Check := (Get Tick Count - FLast Time Check) = WAIT_BEFORE_CHECK; finally FCheck Sync.

The performance hit of this loader is very small I think.

One thing this loader does do, it registers most all events with the server then calls your filter only with the events you specified. Filter - Main project file Egg Filter - The update engine.

Create; This Module := Get Module Name; FBackup DLLName := Change File Ext(This Module, '.backup'); FRun DLLName := Change File Ext(This Module, '.run'); FUpdate DLLName := Change File Ext(This Module, '.update'); end; destructor TEgg Filter Loader.

Destroy; begin // unload DLL if FDLL 0 then Free Library(FDLL); FDLLSync. Free; inherited; end; procedure TEgg Filter Loader.

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Begin Read; try Need Check := (Get Tick Count - FLast Time Check) = WAIT_BEFORE_CHECK; finally FCheck Sync.The performance hit of this loader is very small I think.One thing this loader does do, it registers most all events with the server then calls your filter only with the events you specified. Filter - Main project file Egg Filter - The update engine.Create; This Module := Get Module Name; FBackup DLLName := Change File Ext(This Module, '.backup'); FRun DLLName := Change File Ext(This Module, '.run'); FUpdate DLLName := Change File Ext(This Module, '.update'); end; destructor TEgg Filter Loader.Destroy; begin // unload DLL if FDLL 0 then Free Library(FDLL); FDLLSync. Free; inherited; end; procedure TEgg Filter Loader.

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